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SAVUSROB.RPG
SAVUSROB.RPG code for Ron Turull's tip, " Use the Save Object List API to let users customize nightly saves -- Part II."
SAVUSROB.RPG code for Ron Turull's tip, " Use the Save Object List API to let users customize nightly saves -- Part II."
* * Program SAVUSROBJ: Save User Objects. Saves the objects that * have been entered into the SAVINFO file. * The objects are grouped by library and * saved together. That is, objects in the same * library are all saved together using a single * save operation and a single tape label (up to * the maximum of 1600 objects in a single save * operation). If file SAVINFO contains more * than 1600 objects for a single library, * objects are saved 1600 at a time until all * objects have been saved. * * User space SAVUSROBJ must already exist in * QTEMP. Note, it would be more efficient to * base data structure UsrSpc on a pointer set * to point to the actual user space object with * the QUSPTRUS API. This would also allow the * ObjArr array to be expanded to 32,767 elements. * The following method simplifies the code, * especially the initialization code (ie, the * INZ keyword cannot be used in a based-on * data structure). * FSAVINFO IF E K DISK D cUsrSpcNam C Const('SAVUSROBJ QTEMP ') * Data structure for user space (note, 4-byte binary fields must * be defined as 9.0 in RPG). Lx = record length, Kx = Key, * LPx = Length of key-specific Parameter data. D UsrSpc DS * #Keys = the number of records that follow. D #Keys 9b 0 Inz(4) * Library info record. D L1 9b 0 Inz(26) D K1 9b 0 Inz(2) D LP1 9b 0 Inz(14) D #Libs 9b 0 Inz(1) D LibName 10 * Tape device record. D L2 9b 0 Inz(26) D K2 9b 0 Inz(3) D LP2 9b 0 Inz(14) D #Devs 9b 0 Inz(1) D DevName 10 Inz('TAP01') * End-of-tape option record. D L3 9b 0 Inz(13) D K3 9b 0 Inz(10) D LP3 9b 0 Inz(1) D EndTapeOpt 1 Inz('1') * Object info record (length not known). D L4 9b 0 D K4 9b 0 Inz(1) D LP4 9b 0 D #Objs 9b 0 D ObjArr 20 dim(1600) * ---------- End of UsrSpc data structure ------------ D Max#Objs S 9b 0 Inz(%Elem(ObjArr)) * The following data structure is used to overlay the * object array in UsrSpc (ObjArr) with the object name * and object type in the proper format. D ObjDS DS D SIOBJ D SITYP D LenUsrSpc S 9b 0 D StartPos S 9b 0 Inz(1) c read SAVINFO lr c *inlr DoWEq '0' c MoveL *Zeros #Objs c MoveL SILIB LibName * Fill up ObjArr array. c SILIB DoWEq LibName c #Objs AndLT Max#Objs c *inlr AndEq '0' c Add 1 #Objs c MoveL ObjDS ObjArr(#Objs) c read SAVINFO lr c EndDo * Rewind tape if last save ('0' = rewind). c *inlr IfEq '1' c MoveL '0' EndTapeOpt c EndIf * Set the len of the var-len record (L4) and the len of * parm data (LP4) for the Object Information record. c Eval LP4 = (#Objs * 20) + 4 c Eval L4 = LP4 + 12 * Set the len of data in data structure. c Eval LenUsrSpc = L1 + L2 + L3 + L4 + 4 * Write it to the user space. c call 'QUSCHGUS' c parm cUsrSpcNam UsrSpcName 20 c parm StartPos c parm LenUsrSpc c parm UsrSpc c parm '0' Force2Aux 1 * Call the QSRSAVO API to perform save. c call 'QSRSAVO' c parm cUsrSpcNam UsrSpcName 20 c parm x'00000000' ResigError 4 * Do next library. c EndDo c Return